Category Archives: Design

Why My App Is Still Not For Sale

When I reached the mountain-top experience of getting Apple’s blessing to sell my app in their store I breathed a huge sigh of relief.  But it’s still not for sale yet because the truth is that I still have a … Continue reading

Posted in Design, My First App, Soul Searching | 2 Comments

Reflections on a Great Conference

Last week I had the great opportunity to attend the 360iDev conference in Austin, TX.  If you read a couple weeks back you know that I actually won a free ticket!  I was happy to pay for the travel and … Continue reading

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Time Off App – Some New Screen Shots

Hey Everyone, Man, I feel like I’m neglecting the blog a bit, but I’m seriously busy coding! Sheesh, it’s a lot of work. Thankfully I feel like I know what I’m doing these days, and it’s more a matter of … Continue reading

Posted in Design, My First App | 1 Comment

My First App – Photoshop Mockups 2

It’s been a while since I’ve posted the last mockups of my first App (the “vacation time tracker” is the unofficial name for now). CLICK HERE TO ENLARGE MOCKUPS This imge shows the flow of the main 4 screens in … Continue reading

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My First App – Blueprint

So I’ve been working on the blueprint of my Vacation Time Tracking app for a while now. I’ve published some screen shots in the past and now I get to show you a shot of my blueprint. Unfortunately it’s highly … Continue reading

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iPhone Design Template

All of my iPhone app design mockups start from a template I created. It’s a full page artboard set to the proper resolution (163 ppi) with guides in the middle set to 320 x 480 pixels.  The guides make it … Continue reading

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My First App – Photoshop Mockups

Hey folks, in my last post I promised some analysis of the “competition” in the vacation time tracking app niche, but I’ve been busy with something a bit more exciting. I’ve been in Photoshop a lot lately working on the … Continue reading

Posted in Design, My First App | 9 Comments

Inspired by Tapbots

I really admire Tapbots for the way they take ordinary utility applications and make them special. I really like these guys because their apps are all very beautiful and simple, and they are all tied together with a sleek robot … Continue reading

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Human Interface Guidelines

I’ve learned from a video series on Lynda.com that Apple is likely to reject your application if it does not strictly adhere to their Human Interface Guidelines. So I started reading through that document. You can download it here.

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My First App: Rough Sketches

This weekend I was able to put some thought into the different “views” of my first iPhone app. I could have done some kind of fancy wireframe mockup in Photoshop or one of a dozen other programs, but in the … Continue reading

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